Dragon Quest Builders 2 Where Is the Guy on Bamboo Bluffs
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- #351
- #352
What a massive improvement over the first game! Anyone else feels the same?
Most will consider it better (I do, as well), but there are probably a few things that the original does better so some will probably like the original better.
- This game is WAY more dialogue heavy, and the dialogue system itself isn't particularly good. Very hard to keep track of who is saying what at times due to the * and the lack of portraits/connecting-bubble/color differences which many dialogue heavy games use. A free camera in a dialogue heavy game in scenes with loads of people talking and no voice acting?
- The tutorial in 2 is much, much worse and dragged out than the one in 1.
- Reset progress is actually somewhat appealing. I kind of like the series of short stories and starting from the zero, as I'm a big fan of the SaGa series and the like. It didn't bother me at all in 1.
I wonder what game should I get with my other coupon though. I enjoy having my games on physical, but I dont know which one to get digital and which physical from maybe Fire Embem Three Houses and Marvel Ultimate Alliance 3.
I think the Season Pass for Fire Emblem is fairly appealing, which makes the prospect of getting the base game digital more appealing. I'm less likely to sell a game if I already have $25 DLC stuck to my account.
- #353
Although I think just making 2 into "rebuild towns, but this time they're from DQ2" would have felt too repetitive
- #354
But fuck this year so I got it and I am glad I did. I bought it last night and it is now 10 AM and I just put it down.
My town leveled up all the way and I need the two last seeds to find.
- #355
- #356
Still on furrowfield, is there anything to do in that dive spot in the bog aside from getting clean water? I'm happy to find it though since I didn't care for the murky water.
The clean water is part of a story quest later. I would just dig a hole in clean dirt and leave it so you don't have to trek back later.
- #357
Cool. Thank you.The clean water is part of a story quest later. I would just dig a hole in clean dirt and leave it so you don't have to trek back later.
- #358
One thing I think 1 did that I like better than 2 was rebuilding towns from the original Dragon Quest.Although I think just making 2 into "rebuild towns, but this time they're from DQ2" would have felt too repetitive
I agree with this. While DQBuilders 2 is mechanically better than DQbuilders 1, the approach to the campaign felt better in the first game, at least so far, I'm still in Furrowfield.
- #359
I like both approaches, but I think I prefer 2 simply because it seems as if the goals and quests in each town are far more interesting and varied (I'm still on Furrowfield as well). DQB1's approach was worrisome at first because I was like "my progress!" but once I started the second chapter, I got over it fast. It was fun to start new, and the later chapters provided some challenge by taking away precious resources you were used to having in abundance and seeing how you'd survive. What I didn't care for was there not being some kind of central hub or place that I could continue to build on that was a part of the story, and not some separate area that's basically meaningless.I agree with this. While DQBuilders 2 is mechanically better than DQbuilders 1, the approach to the campaign felt better in the first game, at least so far, I'm still in Furrowfield.
So yeah... overall, this game feels like a big step forward over the first one to me. Zero weapon/tool degradation is also a HUGE plus.
- #360
- #361
- #362
- #363
You eventually get topper piecesQuestion, I'm trying to build a good looking roof and love how the top dynamically changes when you build corners, but, can I put something on top of it to complete it? Like a tip? There has to be a triangular tip somewhere, no?
- #364
- #365
Note, Switch portable screenshots, sorry.
- #366
- #367
For some bueprints, like the bathhouse, you can press the minus button on switch (select on PS4 I guess) to make it an item you can place down. For most of the story blueprints you can't do this though.Apologies if this has already been asked, but how do you reuse a blueprint? I don't have the physical blueprint anymore, I already built it, I just have it in my builderpedia. Is there a way to pop the actual blueprint up again so I can use it in another location?
- #368
One thing I think 1 did that I like better than 2 was rebuilding towns from the original Dragon Quest.Although I think just making 2 into "rebuild towns, but this time they're from DQ2" would have felt too repetitive
It would work super well in a DQB3 based on the world of Dragon Quest 3. You're basically rebuilding "real world" cities (Romaly=Rome, Portuga=Portugal, etc.), so they could do a whole bunch of great themes.
- #369
Watch for the Town Level meter to appear/disappear from your UI.Is there a better way to discern the boundaries of a city than watching Malroth's behavior? He is in free roam when within the city boundaries, and will "snap" to follower mode once you are outside of the city building zone. There's gotta be a better way, right? It is night, so the music doesn't help.
- #370
- #371
Oh also, the lack of Pro enhancement. Aliasing isn't bad, but it could look absolutely pristine at a higher resolution.
- #372
For some bueprints, like the bathhouse, you can press the minus button on switch (select on PS4 I guess) to make it an item you can place down. For most of the story blueprints you can't do this though.
Ahh, that's why I couldn't make a blueprint. Thanks.
- #373
Man what were they thinking with this mysterious voice dialogue. Just let me mash through it, holy shit
My only complaint.
Back to the game, my girlfriend surprised me with a copy yesterday. I didn't say anything or asked so it was a pleasant surprise. When i asked her how she knew, she noticed how much i loved the first game and pre-ordered the 2nd on Amazon
- #374
- #375
Can you cook more than one unit at a time further in the story? I'm not even bothering right now because of this absurdity.
You can make a kitchen, build 6 fireplaces or how much you want and NPCs will cook around the clock.
- #376
I'm in the Isle of Awakening, but the way this thing is structure, I can't build the way I want.
- #377
Simply building certain rooms will still automatically generate work for the NPCs, for instance I built a legacy "Pot Room" and they automatically started making pots and barrels for me.
- #378
You will unlock power smash at level 4 or 5 were you hold your hammer for few seconds then release for AOE attack that smash a big area in front of youIs there a quick way to destroy a bunch of land?
- #379
Really love having my homey around to high five after beating a super enemy. Roofs still aren't great... I wish it incorporated some smart layer slicing the same way the old RPGs did, so the layers obstructing the player entity would peel away. I haven't messed around with first person mode yet, so maybe I should just use that more.
- #380
- #381
- #382
How much story is in this game? Played the demo and there was so much boring ass dialogue. Will I be ok to just mash through it?
The tutorial is pretty slow, I give you that. But if you're going to mash through dialogue, you are looking at the wrong game in my opinion. Because there's quite a lot of both dialogue and story.
- #383
I wish MP was better/present because building and managing a village or city with friends is the next level game changer from Minecraft imo. Blending Sims and Minecraft. Fuuuck
- #384
This my first village so far. I just can't continue the story because I'm always extending something or fixing something or just make it better. Time just flies by, it's crazy.Note, Switch portable screenshots, sorry.
That's cool! Builders 1 did teach me on not caring that much for story villages although that game was harsher.
How much story is in this game? Played the demo and there was so much boring ass dialogue. Will I be ok to just mash through it?
Game is VERY dialog heavy (even more than Builders 1), although it's quite funny. But if you only care about building Minecraft should be your thing.
I can't express how much I am loving the Sim aspect of making stations and homes and just having the npcs live their lives. Also having them all cheer me on as I pet the dog brought tears of joy.
One of the biggest improvements from 1 IMO, NPCs feel more lively and have more defined routines, also helping you build and create stuff. Towns are simply more lively now.
- #385
And is there any option so I can use the left stick to select things in menus instead of constantly using the dpad buttons?
- #386
That's cool! Builders 1 did teach me on not caring that much for story villages although that game was harsher.
It's part of the reason why i just progressed the story just for the recipes. I remember feeling devastated in builders 1 when the first boss got a clean hit on my village and broke like 3 buildings. I remember i spent hours making it look nice. One thing I'm focusing on this game though are the challenges and secrets.
- #387
Lovely screenshots. My village is well on its way to be something special aswell. Will post screenshots tomorrow. Fantastic game.This my first village so far. I just can't continue the story because I'm always extending something or fixing something or just make it better. Time just flies by, it's crazy.Note, Switch portable screenshots, sorry.
- #388
If not, request #1 for builders 3 or DLC
Can we even make blueprints? Strange it's presented as I'm creating them, but I can't make ones from structures I've made myself?
- #389
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- #392
In the bog muddy hands dropped green grass seeds. Try those?Is there a way to turn tilled earth back into green earth? The green worm berries only greened the non-farmland portion.
Switch has BIG drops of you go to visit some really developed isles from the notice board. On average while playing story is 20-30fps so far.What platform are you guys playing this on, and how's the fps?
- #393
You can't share them online, but yes, one of the builder tools you unlock by completing objectives on the Isle of Awakening lets you copy structures and place them as blueprints.Please tell me we can save and share our own blueprints online?If not, request #1 for builders 3 or DLC
Can we even make blueprints? Strange it's presented as I'm creating them, but I can't make ones from structures I've made myself?
These reports of Switch performance are pretty grim. I bought a voucher for SMM2 fully expecting to use the second one on DQB2, but after what I've seen I guess I'll just get it for PS4 again.
- #394
- #395
Also, I'm very bad at making roofs, any tips please D:
- #396
- #397
I can't express how much I am loving the Sim aspect of making stations and homes and just having the npcs live their lives. Also having them all cheer me on as I pet the dog brought tears of joy.I wish MP was better/present because building and managing a village or city with friends is the next level game changer from Minecraft imo. Blending Sims and Minecraft. Fuuuck
I really enjoy it and agree. It's really a great blend of ideas and I can't believe how hooked I am on it. Do wish multiplayer were more in depth as well.
treble
Formula Renault 2000 Germany
- #398
What platform are you guys playing this on, and how's the fps?
- #399
Poor Pastor Al. I will never forget his noble sacrifice.
- #400
Dragon Quest Builders 2 Where Is the Guy on Bamboo Bluffs
Source: https://www.resetera.com/threads/dragon-quest-builders-2-ot-you-can-pet-the-dog.128636/page-8
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